Dypets havner produksjonsbygninger: Forskjell mellom sideversjoner

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Sideversjonen fra 17. sep. 2024 kl. 16:11

Dypets havner bygninger
Ch22 portal icon.png

Hvalbukta

Ch22 street icon.png

Provisoriske stier

Fossilkløften

Fossilkløften

Fiskeplass

Fiskeplass

Taregård

Taregård

Avsaltingsanlegg

Avsaltingsanlegg


Dypets havner produksjonsbygninger

Når du har låst opp Trygg havn-teknologien i Forskningstreet, vil du kunne bygge alle produksjonsbygningene i Dypets havner.

Harbours Production Buildings.png
Hint: Sørg for å sjekke hvor mye velstand som er tilgjengelig før du bygger mer enn én av den samme produksjonsbygningen.

Fossilkløften

En vannfylt kløft omgitt av bratte skråninger, der en gigantisk (men fredelig) nautil samler kjempemuslinger og annen sjømat fra klippene.

Formål

Formålet med Fossilkløften er å produsere:

  • Ch22 seafood.png Sjømat som brukes til å låse opp teknologier i Forskningstreet.
    • Det kan brukes som et alternativ for produksjonskostnader for å produsere Ch22 weed.png Lokkegress i Hvalbukta.
  • Ch22 shrimps.png Lysende reker
    • Det er den eneste begrensede ressursen i kapittelet og brukes som en produksjonskostnad for å produsere alle tilgjengelige ressurser i Hvalbukta.
Krav

For å kunne bygge Fossilkløften må du låse opp teknologien i Forskningstreet og bruke ressurser på å bygge den, og den må kobles til Hvalbukta med Provisoriske stier.

Det er ingen grenser for hvor mange bygninger du kan bygge i byen, og de kan oppgraderes, lagres, selges og gjenoppbygges.

Husk: I dette kapittelet må du ta hensyn til hvor mye velstand du har tilgjengelig, så sørg for at du har den mengden du trenger for å bygge den. Du kan lære mer om velstand på siden dedikert til artikkelen.


Produksjon

I Fossilkløften kan du produsere Sjømat og Lysende reker. Sjømat kan produseres ved hjelp av tre forskjellige alternativer. Hver produksjon har forskjellige kostnader, noe som påvirker mengden du vil motta ved innsamling. Lysende reker har bare ett produksjonsalternativ.

Fossil Canyon Produce.png

Akkurat som andre eksklusive produksjoner i bosetningen, kan denne også økes gjennom visse Eldgamle underverk men også gjennom bosetningens produksjonsbonus som oppnås gjennom en velstand-sfaktor.

Fossil Canyon Boost.png
Oppgradering

Fossilkløften kan bare oppgraderes til nivå 2. For å oppgradere Fossilkløften til nivå 2 må du låse opp Trygg havn-oppgraderingsteknologien og bruke oppgraderingskostnadene.

Fossil Canyon Upgrade.png

Oppgradering av Fossilkløfta til neste nivå vil øke:

  1. Mengden ressurser per produksjonstid. Så produksjonen blir mer effektiv!
  2. Mengden velstand som brukes av bygningen, slik at produksjonen av alle bosettingsressurser blir mer effektiv.


Fossilkløften oversikt
Fossilkløfta informasjon
Nivå Krav Kostnad Fordeler (Vanlig produksjon)
Nivå Størrelse Konstruksjonstid Velstand Fellesskapsarbeid Grunnleggende bevisst vare Grunnleggende bevisst vare Sjømat Lysende reker
Produksjonstid Mengde Produksjonstid Mengde
1 8x5 24t 18 310 590k - 3t
9t
3t(*)
200
370
1020
6h 5400
2 8x5 36t 11 380 - 720k 3t
9t
3t(*)
310
560
1540
6t 8000
(*) Denne 3-timers produksjonsalternativet krever også Dyphavssnegler fra Hvalbukta som en produksjonskostnad.
Remember: I dette kapittelet får bosettingsproduksjonen et løft gjennom en velstandsfaktor, besøk siden dedikert til artikkelen for å finne ut mer.
Bygningsnivåer
Nivå 1 Nivå 2
DH Production1 8x5 L1 0008.png
DH Production1 8x5 L2 0008.png
Klikk på hvert bygningsnivå for å se et større bilde.


Fiskeplass

A large fishing pond fed with water and fresh fish from a nearby grotto. With a fishing boat and a large net, the Harbour Halfings should be able to catch quite a few fish there. Yummy!

Purpose

The purpose of the Fishing Spot is to produce:

  • Ch22 fish.png Shore Fish
    • It is used to unlock Technologies in the Research Tree.
    • It can be used as a production cost option to produce Ch22 eels.png Garden Eels in Whale Bay.
  • Ch22 shrimps.png Luminous Shrimps
    • It is the only capped Resource of the Chapter and is used as a production cost to produce all the available resources in the Whale Bay.
Requirements

To be able to build the Fishing Spot you must unlock its technology in the Research Tree and spend the resources for its construction, it needs to be connected to the Whale Bay with the Provisional Path.

There is no limit to the number of buildings you can build in the city, it can be upgraded, stored, sold, and rebuilt.

Husk: I dette kapittelet må du ta hensyn til hvor mye velstand du har tilgjengelig, så sørg for at du har den mengden du trenger for å bygge den. Du kan lære mer om velstand på siden dedikert til artikkelen.


Production

In the Fishing Spot you can produce Shore Fish and Luminous Shrimps. Shore Fish can be produced using 3 different options. Each production differs in cost, influencing the amount you will receive on collection. Luminous Shrimps have only one production option.

Fishing Spot Produce.png

Just like other exclusive productions of the Settlement, this can also be Boosted through certain Ancient Wonders and also through a Settlement Production Bonus which is obtained through a Prosperity Boost factor.

Fishing Spot Boost.png
Upgrades

The Fishing Spot can only be upgraded to level 2. To upgrade Fishing Spot to level 2 you need to unlock the Safe Haven Upgrades Technology and spend its upgrade costs.

Fishing Spot Upgrade.png

Upgrading Fishing Spot to the next level will increase:

  1. The amount of Resources per production time. So the production will be more efficient!
  2. The amount of Prosperity used by the building, so the production of all settlement resources will be more efficient.


Fishing Spot Overview
Fishing Spot Information
Level Krav Kostnader Fordeler (Regular Production)
Nivå Størrelse Konstruksjonstid Prosperity Community Work Refined Sentient Goods Refined Sentient Goods Shore Fish Luminous Shrimps
Production Time Amount Production Time Amount
1 7x6 24h 18 420 530K - 3h
9h
3h(*)
500
910
2500
6h 5400
2 7x6 36h 11 500 - 640K 3h
9h
3h(*)
750
1360
3700
6h 8000
(*) This 3-hour production option also requires Lure Weed from Whale Bay as a production cost.
Remember: In this Chapter, the boost for Settlement Productions is made through a Prosperity Factor, visit the page dedicated to the article to find out more.
Building Levels
Level 1 Level 2
DH Production2 7x6 L1 0008.png
DH Production2 7x6 L2 0008.png
Click on each building level to see a bigger image.


Taregård

A tranquil pond full of climbing plants on which bright spherical fruits grow. The Turtle Dragon Dondorion nibbles on the plants with pleasure... Be quick before he eats the coveted fruit as well!

Purpose

The purpose of the Kelp Farm is to produce:

  • Ch22 fruits.png Kelp Fruits
    • It is used to unlock Technologies in the Research Tree.
    • It can be used as a production cost option to produce Ch22 sponges.png Sea Sponges in Whale Bay.
  • Ch22 shrimps.png Luminous Shrimps
    • It is the only capped Resource of the Chapter and is used as a production cost to produce all the available resources in the Whale Bay.
Requirements

To be able to build the Kelp Farm you must unlock its technology in the Research Tree and spend the resources for its construction, it needs to be connected to the Whale Bay with the Provisional Path.

There is no limit to the number of buildings you can build in the city, it can be upgraded, stored, sold, and rebuilt.

Husk: I dette kapittelet må du ta hensyn til hvor mye velstand du har tilgjengelig, så sørg for at du har den mengden du trenger for å bygge den. Du kan lære mer om velstand på siden dedikert til artikkelen.


Production

In the Kelp Farm you can produce Kelp Fruits and Luminous Shrimps. Kelp Fruits can be produced using 3 different options. Each production differs in cost, influencing the amount you will receive on collection. Luminous Shrimps have only one production option.

Kelp Farm Produce.png

Just like other exclusive productions of the Settlement, this can also be Boosted through certain Ancient Wonders and also through a Settlement Production Bonus which is obtained through a Prosperity Boost factor.

Kelp Farm Boost.png
Upgrades

The Kelp Farm can only be upgraded to level 2. To upgrade Kelp Farm to level 2 you need to unlock the Safe Haven Upgrades Technology and spend its upgrade costs.

Kelp Farm Upgrade.png
Kelp Farm Overview
Kelp Farm Information
Level Krav Kostnader Fordeler (Regular Production)
Nivå Størrelse Konstruksjonstid Prosperity Community Work Basic Ascended Goods Basic Ascended Goods Kelp Fruits Luminous Shrimps
Production Time Amount Production Time Amount
1 5x8 24h 18 310 330K - 3h
9h
3h(*)
270
490
1340
6h 5400
2 5x8 36h 11 380 - 400K 3h
9h
3h(*)
400
740
2000
6h 8000
(*) This 3-hour production option also requires Garden Eels from Whale Bay as a production cost.
Remember: In this Chapter, the boost for Settlement Productions is made through a Prosperity Factor, visit the page dedicated to the article to find out more.
Building Levels
Level 1 Level 2
DH Production3 5x8 L1 0008.png
DH Production3 5x8 L2 0008.png
Click on each building level to see a bigger image.


Avsaltingsanlegg

An apparatus placed in a saltwater lake that foams up the water, thus skimming the salt from it. And here we go: Precious salt and delicious pure drinking water! What a striking invention!

Purpose

The purpose of the Desalination Plant is to produce:

  • Ch22 salt.png Cave Salt
    • It is used to unlock Technologies in the Research Tree.
    • It can be used as a production cost option to produce Ch22 snails.png Deep Sea Snails in Whale Bay.
  • Ch22 shrimps.png Luminous Shrimps
    • It is the only capped Resource of the Chapter and is used as a production cost to produce all the available resources in the Whale Bay.
Requirements

To be able to build the Desalination Plant you must unlock its technology in the Research Tree and spend the resources for its construction, it needs to be connected to the Whale Bay with the Provisional Path.

There is no limit to the number of buildings you can build in the city, it can be upgraded, stored, sold, and rebuilt.

Husk: I dette kapittelet må du ta hensyn til hvor mye velstand du har tilgjengelig, så sørg for at du har den mengden du trenger for å bygge den. Du kan lære mer om velstand på siden dedikert til artikkelen.


Production

In the Desalination Plant you can produce Cave Salt and Luminous Shrimps. Cave Salt can be produced using 3 different options. Each production differs in cost, influencing the amount you will receive on collection. Luminous Shrimps have only one production option.

Desalination Plant Produce.png

Just like other exclusive productions of the Settlement, this can also be Boosted through certain Ancient Wonders and also through a Settlement Production Bonus which is obtained through a Prosperity Boost factor.

Desalination Plant Boost.png
Upgrades

The Desalination Plant can only be upgraded to level 2. To upgrade Desalination Plant to level 2 you need to unlock the Safe Haven Upgrades Technology and spend its upgrade costs.

Desalination Plant Upgrade.png
Desalination Plant Overview
Desalination Plant Information
Level Krav Kostnader Fordeler (Regular Production)
Nivå Størrelse Konstruksjonstid Prosperity Community Work Refined Ascended Goods Refined Ascended Goods Cave Salt Luminous Shrimps
Production Time Amount Production Time Amount
1 6x7 24h 18 420 260K - 3h
9h
3h(*)
470
860
2300
6h 5400
2 6x7 36h 11 500 - 320 3h
9h
3h(*)
700
1290
3500
6h 8000
(*) This 3-hour production option also requires Sea Sponges from Whale Bay as a production cost.
Remember: In this Chapter, the boost for Settlement Productions is made through a Prosperity Factor, visit the page dedicated to the article to find out more.
Building Levels
Level 1 Level 2
DH Production4 6x7 L1 0008.png
DH Production4 6x7 L2 0008.png
Click on each building level to see a bigger image.