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=== Guest Races===
By following Elvenar quests and reading through its story,  one understands that the lands of the old world of Elvenar were once populated by many different races... It was a place of prosperity and knowledge, where development reached the most unimaginable peak! However, for reasons yet shrouded in mysteries and secrecy, all races but Elves and Humans disappeared.


{{Template:Guest Races}}
With your efforts, research for new technologies and magic discoveries, your city has evolved and prospered and your citizens have become brilliant, wise and a bit magical too. As a result, they discovered a way to visit other dimensions, where the souls of the lost races are roaming, and figured out a way to revive them.
 
 
[[File:Guest_race.png|center]]
 
 
====Purpose====
Knowing how to revive the souls of the lost races is not enough! You need to help them to gain shape and form so that they get fully recovered and established!
 
As the newly revived race is weak at first, it will need your help bringing their culture back to former glory. To be able to do that you will allow the coming race to build a settlement within your city and although the economy of that settlement is closely linked to your town it will have additional rules and thus new challenges.
 
 
[[File:Cultural_mix.jpg|center]]
 
 
In the end it will be a clash of cultures and you will learn from each other: the reviving race will learn from you how to get back on their feet in new Elvenar, but you will also get inside knowledge of long lost technologies of the old world that will help you to improve your buildings, upgrade them even further, improve your units and so on - it is mutual growth for a brighter future for both of you!


====Dverger====
[[File:Dwarves_Top.png|center]]


[[File:New_tech.jpg|center]]


Dverger er den første rasen du kan gjenopplive ved bruk av din visdom og innsamlet kunnskap!


I gamle verden var det ingen som var så flittige og kvikke som dvergene. De bodde ved foten av Haugur-fjellet og Ragnarok, deres hovedstad, var en strålende og rik by, hvor du kunne høre klirrende slag fra jernhammere forme stålet, den knusende dansen av hakker og sprekkdannelsene i jodens overflate. Ingenting kunne sammenlignes med dvergenes håndverk og prakt, og de gyldne hallene i Haugur ble misunt av alle!
Once the "guest race" is strong enough to be on its own, has shared all its knowledge and has helped you to improve your own city, there is no need for their resources anymore and the settlement can be replaced with the next "Guest Race settlement".


Med din hjelp, er dvergene tilbake i Elvenar for å gjenvinne deres kultur og gjenoppbygge deres tidligere storhet!
But be at rest, they will leave their mark in your city - with new buildings, technologies and upgrades - so that you don't forget about them and you will always be remembered and proud of your accomplishments!


Dvergene bringer granitt og kobber som spesielle ressurser, nye kulturbygninger så de kan føle seg litt mer som hjemme – intet er som en god kro til å gjøre det – og vil omdanne dine stålfabrikker til en ekte dverg versjon – stålhåndverk var tross alt deres spesialitet!


====Requirements====
To be able to reach a new race you will first need to finish your own progress (the first one arrives in chapter VI). You will then need to build the gateway required for the race to come from the dimension, where their souls are roaming, into your city and connect it to your Main Hall. Finally you will need to connect their gateway to their own specific buildings using a special road. All those need to be researched in the Tech Tree.


[[File:Tavern.png|center|700px]]


[[File:Portal_connection.jpg|center]]


Med deres teknikker og arkitektoniske ekspertise, vil de hjelpe deg å oppgradere dine bygninger enda mer og enkelte vil også ta mindre plass enn før! Sist, men ikke minst, de vil dele deres kunnskap om kampferdigheter og hjelpe noen av dine enheter å bli sterkere og enda kraftigere!


===Settlements===


====Dverg bygninger====
{{Template:Guest Races}}
{{Template:Dwarven_Buildings}}

Sideversjonen fra 22. jul. 2016 kl. 00:07

Mainhall overview.png Worker-hut.png Basic.png Streets.png Military.png Goods.png Culture.png AncientWonder.png Kapitler Expansion.png
Gå tilbake til: Bygningsoversikt

Guest Races

By following Elvenar quests and reading through its story, one understands that the lands of the old world of Elvenar were once populated by many different races... It was a place of prosperity and knowledge, where development reached the most unimaginable peak! However, for reasons yet shrouded in mysteries and secrecy, all races but Elves and Humans disappeared.

With your efforts, research for new technologies and magic discoveries, your city has evolved and prospered and your citizens have become brilliant, wise and a bit magical too. As a result, they discovered a way to visit other dimensions, where the souls of the lost races are roaming, and figured out a way to revive them.


Guest race.png


Purpose

Knowing how to revive the souls of the lost races is not enough! You need to help them to gain shape and form so that they get fully recovered and established!

As the newly revived race is weak at first, it will need your help bringing their culture back to former glory. To be able to do that you will allow the coming race to build a settlement within your city and although the economy of that settlement is closely linked to your town it will have additional rules and thus new challenges.


Cultural mix.jpg


In the end it will be a clash of cultures and you will learn from each other: the reviving race will learn from you how to get back on their feet in new Elvenar, but you will also get inside knowledge of long lost technologies of the old world that will help you to improve your buildings, upgrade them even further, improve your units and so on - it is mutual growth for a brighter future for both of you!


New tech.jpg


Once the "guest race" is strong enough to be on its own, has shared all its knowledge and has helped you to improve your own city, there is no need for their resources anymore and the settlement can be replaced with the next "Guest Race settlement".

But be at rest, they will leave their mark in your city - with new buildings, technologies and upgrades - so that you don't forget about them and you will always be remembered and proud of your accomplishments!


Requirements

To be able to reach a new race you will first need to finish your own progress (the first one arrives in chapter VI). You will then need to build the gateway required for the race to come from the dimension, where their souls are roaming, into your city and connect it to your Main Hall. Finally you will need to connect their gateway to their own specific buildings using a special road. All those need to be researched in the Tech Tree.


Portal connection.jpg


Settlements

Oversikt over bosetningene
Dwarvesbannerteck.png

En portal til fortiden

Fairiesbannerteck.png

Blomstrende løfter

Orcs&Goblinsbannerteck.png

Gjørme og sopp

TTFlags.png

Innfødte på kontinentet

SRCbanner.png

Det Elvenariske Magikersamfunnet

G6flag.png

Småfolket

Gr7flag.png

Elementalerne

Gr8flag.png

Amuni

90px-GR9flag.png

Byggmestrene

Gr10flag.png

Elvenarfolket

Gr11flag.png

Ambassader

Gr12flag.png

Unurs forhandlere

Gr13flag.png

Lagånd

Gr14flag.png

Eksilets hevn

Gr15flag.png

Musikkens kraft

Gr16flag.png

Den Vallorianske legenden

Ch22 Flag.png

Dypets havner