Verksted: Forskjell mellom sideversjoner
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(Created page with "{{Template:Buildings}} Category:Buildings == Residence == ===Purpose=== Workshops are together with residences crucial building of your city as they produce primary reso...") |
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You can choose among 6 options to start a supply production, which differ in production time and production output. | You can choose among 6 options to start a supply production, which differ in production time and production output. | ||
[[File: | [[File:workshop-1.png|500px|center]] | ||
Once you’ve started a production, a tooltip is shown with a progress bar. Here you can also cancel your production. | Once you’ve started a production, a tooltip is shown with a progress bar. Here you can also cancel your production. | ||
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Supplies are only available if they have been collected! | Supplies are only available if they have been collected! | ||
With each upgrade of the workshop, your supplies production gets more efficient. | With each upgrade of the workshop, your supplies production gets more efficient. | ||
{|align="center" cellpadding="1" width="100%" | |||
|style="background-color:#af895f;"|'''Hint:''': Culture has an impact on supplies production. The more free culture you have in your city the more [[Culture|'''bonus''']] is given. | |||
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Sideversjonen fra 9. jan. 2015 kl. 12:56
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Residence
Purpose
Workshops are together with residences crucial building of your city as they produce primary resources: the supplies. Your builders will need supplies to construct and upgrade non-residential buildings. Unlocking technologies, and Unit training also require supplies.
You can choose among 6 options to start a supply production, which differ in production time and production output.
Once you’ve started a production, a tooltip is shown with a progress bar. Here you can also cancel your production.
Fil:Example.jpg Fil:Example.jpg
Supplies are only available if they have been collected! With each upgrade of the workshop, your supplies production gets more efficient.
Hint:: Culture has an impact on supplies production. The more free culture you have in your city the more bonus is given. |
Building levels Elves
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | |
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Level 6 | Level 7 | Level 8 | Level 9 | Level 10 | |
Level 11 | Level 12 | Level 13 | Level 14 | Level 15 | |
Press on each building level to see a bigger image. |
Building levels Humans
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | |
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Level 6 | Level 7 | Level 8 | Level 9 | Level 10 | |
Level 11 | Level 12 | Level 13 | Level 14 | Level 15 | |
Press on each building level to see a bigger image. |