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Battle

Basics

Elvenar is a peaceful world! However to enforce that peace you may sometimes want to fight your way through. As it has been noted, to collect the Relics you need to improve the development of your city, you will have to scout Provinces where you will get acquainted with the tribes that possess them.

At this point, you will be given the choice to negotiate the Relics with the Province merchant or fight the Province units to get them.

Inside Province.png


Each Province has it's own defending army which will vary, depending on the Province type. The further away you go from your city, the bigger the Province defending army will become and the more complex the combination of it's troops will be. As with your own units, the number of troops in each Province squad will depend on each unit weight.

Army-Size.png


Army Setup

To prepare for battle you will first need to train your troops in the Barracks. After doing so, you will have a big enough army to fight your way to collect Relics.

Right before you start to battle you will need to set up your army. On the battlefield, each unit type will be grouped into Squads. The Squad Size of your troops will increase with each corresponding technology you research in the Research Tree.


You can place from 1 to 5 Squads on the battlefield. Remember: The more the the merrier!

Army-selection.png


You will be able to remove Squads and replace them as long as you have not started the battle yet. You will always place full Squad on the battlefield unless you do not have enough units in a Squad, then only a partial Squad will be placed. Squads have a size which increases during the game: The bigger the Squad the more units will fit into it and also the stronger will the Squad will be. Your enemies will also have different Squad sizes. The Squad sizes of enemies increase with each new province you’ll scout and with the distance of the province from your city!

Clicking on the “I” on the picture of the enemies, you can see here their Attributes per unit.

The Battlefield

On the battlefield you will find the fighters already in their starting positions. Your troops are on the left and the opponents are on the right. Each Squad takes one hex on the field. Hex fields where the fighters can move are highlighted. Sometime you will find also obstacles on the battlefield so you will need to develop different tactics to attack or defend. If the units can attack from long range, it can of course also attack over obstacles.

Initiative Bar

Initiative Bar.png

The order from left to right is the order the units act in battle. The unit with the higher Initiative will act earlier in the battle round. If the Initiative is equal the unit with more movement points will be first.

Number Name Description
1 Surrender If you click on it the battle is immediately stopped and lost. You can choose this if you want to avoid additional losses.
2 Finish Battle automatically This will finish the battle automatically. Once started there is no possibility to go back to manual mode. If you want to see the battle results immediately, just click on the button “Battle results” on the top of the screen.
3 Switch to medium speed Here you will be able to switch the speed of the animations from normal to medium or maximum.
4 Skip turn Here you can skip the turn of a unit. This is valid only for the current round. In the following round this unit will run his turn as usual.
5 HP Bar It is green for the player and red for the opponents. It shows changes in the Squad. Usually it is full at the beginning and decreases during the battle, as units are killed.
6 Red background Opponent’s Squads
7 Green Background Player’s Squads
8 Units in the Squad This is the number of units available in one Squad. It can decrease during the battle as units are killed.

Clicking on the small 'i' opens the unit Information of the respective unit. Mouse over the Squad will open a Tooltip, which show the information about the Squad as a whole.

Squad tooltip.png

The total Squad Hitpoints value corresponds to the living units and is given from: Total Hitpoints/Unit Weight. The total Squad Damage is not reduced for every lost unit by its damage. A Squad where some units are lost attacks with at least half the Damage of a full Squad even when only one unit is left.