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===Unit Types=== | |||
{| | |||
!Class | |||
!Icon | |||
!Description | |||
|- | |||
|align=center|Light Melee | |||
|align=center|[[File:light_melee.png]] | |||
|Basic close combat unit (good HP, good damage) | |||
|- | |||
|align=center|Short Ranged | |||
|align=center|[[File:short_ranged.png]] | |||
|Basic ranged fighter (good damage, weak HP) | |||
|- | |||
|align=center|Heavy Melee | |||
|align=center|[[File:heavy_melee.png]] | |||
|close combat unit with heavy armor (very good HP, weak damage) | |||
|- | |||
|align=center|Long Ranged | |||
|align=center|[[File:long_ranged.png]] | |||
|Special ranged unit (e.g. ranged but armored or long heavy shots but extremely weak HP) with some protection against short ranged units. | |||
|- | |||
|align=center|Mage | |||
|align=center|[[File:mage.png]] | |||
|Supporter unit with special magic abilities (weak HP, weak damage, able to modify attributes of target for 1 round) | |||
|- | |||
|} | |||
===Special Abilities=== | |||
{| | |||
!Special Ability | |||
!Icon | |||
!Description | |||
|- | |||
|align=center|Devine Curse | |||
|align=center|[[File:special_abilities_devinecurse.png]] | |||
|Increases incomming damage on target until next round. | |||
|- | |||
|align=center|Broken Valor | |||
|align=center|[[File:special_abilities_brokenvalor.png]] | |||
|Weakens attack of target until next round. | |||
|- | |||
|align=center|Wound Enemies | |||
|align=center|[[File:special_abilities_wounded.png]] | |||
|Increases incomming damage on target in the current round. | |||
|- | |||
|align=center|Daze Enemies | |||
|align=center|[[File:special_abilities_weakened.png]] | |||
|Weakens attack of target in the current round. | |||
|- | |||
|align=center|Devine Curse II | |||
|align=center|[[File:special_abilities_devinecurse.png]] | |||
|Increases incomming damage on target until next round. | |||
|- | |||
|} | |} |
Sideversjonen fra 16. jan. 2015 kl. 13:07
Elves Units
Elves Units | ||||
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Humans Units
Humans Units | ||||
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